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Index ¶
Constants ¶
This section is empty.
Variables ¶
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var ErrNoPlayer = errors.New("no player found")
Functions ¶
This section is empty.
Types ¶
type Backlight ¶
type Backlight struct {
// contains filtered or unexported fields
}
func NewBacklight ¶
func NewBacklight(conf *config.Backlight, notif *notification.Notification) *Backlight
func (*Backlight) SocketCommands ¶
func (b *Backlight) SocketCommands() socketserver.Commands
type Player ¶
type Player struct {
// contains filtered or unexported fields
}
func (*Player) SocketCommands ¶
func (p *Player) SocketCommands() socketserver.Commands
type SwayNodes ¶
type SwayNodes struct {
// contains filtered or unexported fields
}
func (*SwayNodes) SocketCommands ¶
func (s *SwayNodes) SocketCommands() socketserver.Commands
type Volume ¶
type Volume struct {
// contains filtered or unexported fields
}
func NewVolume ¶
func NewVolume(conf *config.Volume, notif *notification.Notification) *Volume
func (*Volume) SocketCommands ¶
func (v *Volume) SocketCommands() socketserver.Commands
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